![]() After class each day you can visit the Library on the first floor of the school to raise your Academics. ![]() You can raise Academics through answering questions right in class as well as studying each night, unless you're tired of course. Also you can raise your charm by drinking coffee at the mall for only 500 yen.Īcademics as aforementioned this is the hardest of the three to raise. They are also closed on Saturdays usually from being overcrowded.Ĭharm you raise quite quickly if you provide the teacher with right answers in class. For Karaoke you'll be taking part in that at the Paulownia Mall. You can see them at the Port Island Station. The movies you see are random and can raise any of the three stats + it costs more money (1500 a ticket). Charm and Courage are actually both relatively easy to max out.Ĭourage one of the easiest ways to boost this is to watch scary movies or sing karaoke. Academics is definitely the hardest to raise out of all three of them so prepare to give that more focus than the other two. For the first half of the game you're primarily going to want to raise your Academics, Courage and Charm. Now, depending on what you're looking to raise in Persona 3 will determine how you want to spend your days. Speak with the Doctor and he will ask you to drink a potion, it never makes you feel better but it raises your Courage a little. If you are sick or tired right after school you should go down to the first floor and over to the Nurse's Office. If you're sick or tired never study before bed, you'll just waste time and you won't get good sleep. After you finish the evening activity your character will automatically return to the dorm with your final two options being study before bed or sleep. ![]() You can also raise Social Links that are available during the evening hours, if you have any to do. Once Evening hits you can go take Koromaru for a walk once you have him or go back to the mall to do karaoke or drink coffee. You can perform 1 activity before evening at which point you're sent back to the dorm and it switches to evening. You usually get control of your character after his day in school ends. Typically every day in Persona 3 consists of waking up and going to school. Even if you're tired or sick believe it or not there are still some things you can do to not totally waste the day. You should never let a day, an evening, or an afternoon go to waste. And it’s brutally difficult dungeon-grinding too, thanks to enemies having cheap abilities that require more luck to overcome than strategy.Persona 3 - Making the most out of each dayĪ huge part of Persona 3 is making the most out of every single day. There are also no Social Links or overworld navigation - just 30 hours of dungeon-grinding in a game where you’ve already done dozens of hours of dungeon grinding. ![]() Without getting into spoilers, the conflict the party comes across seems forced and undercuts the thematic weight of the main game, especially its ending. If a person is adamant about FES being the definitive version of Persona 3, it’s usually for one reason and one reason only: the new story content, with a postgame quest called “The Answer.” There’s about 30 hours’ worth of content to it, and most of it comes across like fan fiction. Dare I say, I think the Female MC soundtrack is far superior to the Male MC soundtrack. Additionally, the aesthetics of the menus change as the Female MC, and the soundtrack is now a lot peppier. Strikingly, characters will even treat you differently depending on if you’re a boy or a girl, something that you still don’t see often in games. You’ll be able to see different sides to the characters you got to know on your first playthrough. Rather, it’s actually improved tremendously. Plus, the combat and dungeon-crawling, where you’ll be spending the majority of your time, haven’t changed that much. In a JRPG that takes dozens of hours, it slows the pace down, but being able to quickly scan a single screen for the character or interactable object in question speeds up the pace of the game. After all, wandering the overworld is exactly that - you just wander aimlessly looking for someone to talk to. However, I would argue these changes also cut down a lot of the fat from the PS2 versions. The only 3D elements of the world left are the dungeons and battles, as even the in-game cutscenes are replaced with visual novel-style character portraits talking with one another, and the animated cutscenes are just replaced with still frames.Īdmittedly, not being able to watch important character moments play out physically does weaken the impact of story sequences in P3P a little. In P3P, these environments are replaced with 2D screens that you drag a cursor around and highlight the person or thing you want to interact with.
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